It’s quite alarming how badly they control and when everything in the world is so spaced out, it becomes a chore to get around. Generally speaking, controlling these vehicles ranges from awful to just all right, at best. To get around, there are a number of vehicles to drive, from motorcycles, to buggies, and even bigger ones that almost look like tanks. Every time I’d finish an objective, I would be met with a mixed emotions: satisfaction, because I just had a blast with the moment-to-moment gameplay, but dreading the trek back through the open world. Maybe it’s just that open-world games aren’t as novel as they once were, but the fact remains that RAGE 2’s world is bland and uninspired. The only problem is that traveling to these objectives is a chore and it goes against the entire premise of a fun open-world game. This is one of the game’s shining points because even after several hours hours of playing, I still felt immense satisfaction after clearing out an area on the map. To those who don’t know, “checklist” games are ones with a ton of objectives scattered around the map that give you a little check upon their completion. If you’re familiar with Ubisoft open-world checklist games like Assassin’s Creed, Watchdogs, or Far Cry, you’ll feel right at home with RAGE 2. That’s a very basic way of explaining things but it should give you a sense for what you’ll be doing throughout your playthrough. Most of your time in RAGE 2 is spent shooting enemies, collecting resources, and traveling throughout the open world.
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